[QUOTE=arredondo]
Guild Wars' PvP players, like any other competitive title or sport, want to gather their fully armed friends together to battle OTHER fully armed opponents... outwitting and outplaying them into submission. Hours played doesn't matter, remmber? That is our source of fun, and plodding through some hyperextended unlocking system adds boredom and disinterest to a facet of the game that doesn't need it.
QUOTE]
Maybe if you had a “PvP Character Only” tournament, completely separate the existing one, allowing all skills and equipment from, (its own faction ratings, rankings, etc.) this concept might work (it might also be a great way for everyone to test their experimental builds). But to allow PvP to have any skills and equipment they wish, AND allow them to interact freely in GvG and PvP with people that actually earned their skills and equipment with perseverance and PvE success would be a terrible mistake. It would tilt the favor to PvP characters and just reverse the animosity, not alleviate it…
And you are right about team sports “evening the field” by allowing everyone access to the same equipment. But what you didn’t consider is what got (and keeps) the players on the team: their unique abilities (“skills”) on the field. Yes, everyone playing uses the same chessboard, padding and “tools”, but not everyone is showing up with the same “skills”.
How did they get these “skills”? With experience and training. GW, and most all “simulators” translates these two terms to equal “Time Spent in Playing”. As abstract as this may seem, it is a theory that every player is familiar with. After all, we gain all of our insights, wisdoms and experience in life via “Time Spent Playing”…I am not saying GW has a proper and realistic model for this, just that that is probably the simulation style they were following in design.
We have different goals. I want to simulate "earning" my skills and equipment using the existing in-game model. You want to "earn" your skills metagame (outside the VR, as the player honing his strategy and twitch skills). Neither is the superior style, they are just different. But your proposal would undermine my style of play and restrict my fun. After all, how much fun would it be for me to play against someone with access to all the skills and best equipment when I haven't "earned" mine the way I want to?
Last edited by hurtmypony; Jul 14, 2005 at 07:37 PM // 19:37..
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