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Old Jul 13, 2005, 11:03 PM // 23:03   #381
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Join Date: Jul 2005
Guild: Brotherhood of the Horrati
Profession: Mo/Me
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I love GW and i feel that the elaborate system they have designed to unlock the skills is awesome! It is not just supposed to be handed to you on a silver platter, like the D Eagle in Strike, BTW the deagle is a cheap way to play CS. Anyways if the designers wanted the skills to be handed to you the would have done it that way, but they didn't so we have to EARN them. I just wish I had 2 sense, I mean cents.

JUST MY OPINION
The Sensei
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Old Jul 13, 2005, 11:23 PM // 23:23   #382
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Join Date: Feb 2005
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Quote:
Originally Posted by Guild Powder
It's been 3 weeks now..... like i said the next update is coming in august. and that will probably be the last until they release one of the 4 expansions

expansions will be

1. south map
2. east map
3. west map

we currently have the north map
*shakes head in baffelment at the................ *

updates are unscheduled but have mostly come out on wednesday (or thursday or other)

updates are to FIX bugs or TWEAK a setting not for adding the content you so desparately seem to want

the next scheduled ADDED CONTENT is august with 2 areas scheduled to be added

where you get the idea of only 4 new chapters escapes me as there may be many more than that if it lasts long enough

as for august being the final update do you really think they will let bugs and other things go unfixed until next year?

do you finally understand update is correction and not a bunch of new content?
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Old Jul 14, 2005, 07:15 PM // 19:15   #383
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Heh, I see a lot of posts comparing GW to athletic events and DoD/CS, using it as a comparison to illustrate how allowing equipment as a factor to success is both unrealistic and unrewarding for a certain PvP player group.

What was Sauron thinking from the peaks of his black mountains when the hobbits went out to farm and find the most effective tool of evil, The One Ring to Rule Them All? Did he think it unfair? Did Morgaine and Mordred write a saucy forum letter to vent when they discovered King Arthur was the wielder of Excalibur?

Did the early Independence Fighters in America consider it “unfair” to fight a well-outfitted foreign army? And I wonder if success tasted sweeter to the early American generals when their soldiers, many starving and wearing rags for shoes, drove a larger, better-equipped army from the shores of their homeland?

Regardless, by allowing PvP players to have any equipment and skills, you undermine the goals of a portion of the player base – those that wish to earn what they use and win in PvP battle with it.
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Old Jul 14, 2005, 07:34 PM // 19:34   #384
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[QUOTE=arredondo]
Guild Wars' PvP players, like any other competitive title or sport, want to gather their fully armed friends together to battle OTHER fully armed opponents... outwitting and outplaying them into submission. Hours played doesn't matter, remmber? That is our source of fun, and plodding through some hyperextended unlocking system adds boredom and disinterest to a facet of the game that doesn't need it.
QUOTE]

Maybe if you had a “PvP Character Only” tournament, completely separate the existing one, allowing all skills and equipment from, (its own faction ratings, rankings, etc.) this concept might work (it might also be a great way for everyone to test their experimental builds). But to allow PvP to have any skills and equipment they wish, AND allow them to interact freely in GvG and PvP with people that actually earned their skills and equipment with perseverance and PvE success would be a terrible mistake. It would tilt the favor to PvP characters and just reverse the animosity, not alleviate it…

And you are right about team sports “evening the field” by allowing everyone access to the same equipment. But what you didn’t consider is what got (and keeps) the players on the team: their unique abilities (“skills”) on the field. Yes, everyone playing uses the same chessboard, padding and “tools”, but not everyone is showing up with the same “skills”.

How did they get these “skills”? With experience and training. GW, and most all “simulators” translates these two terms to equal “Time Spent in Playing”. As abstract as this may seem, it is a theory that every player is familiar with. After all, we gain all of our insights, wisdoms and experience in life via “Time Spent Playing”…I am not saying GW has a proper and realistic model for this, just that that is probably the simulation style they were following in design.

We have different goals. I want to simulate "earning" my skills and equipment using the existing in-game model. You want to "earn" your skills metagame (outside the VR, as the player honing his strategy and twitch skills). Neither is the superior style, they are just different. But your proposal would undermine my style of play and restrict my fun. After all, how much fun would it be for me to play against someone with access to all the skills and best equipment when I haven't "earned" mine the way I want to?

Last edited by hurtmypony; Jul 14, 2005 at 07:37 PM // 19:37..
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Old Jul 21, 2005, 07:15 PM // 19:15   #385
Ascalonian Squire
 
 
Join Date: Jun 2005
Location: Larry Flynts Hustler Club Balto., MD
Guild: The Darksteel Legion
Profession: W/Mo
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I read most of the post and want to say something
Can any person be drafted in the NBA NFL MLBB NHL with out proving them selves.
Unlocking the skills is what proves your skills. It showed you did what you had to do to get where you were. Yeah I want to be drafted in the NFL how long have a played football whats that. Leave the game the way it is and it will be fine. You spend so much time on the forums cheering and shouting for UAS/R. In that time you could have unlocked who knows what. Stop Whining and start playing

Im out
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Old Jul 21, 2005, 10:08 PM // 22:08   #386
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